Fabien Demeulenaere, director of the studio of Recreation Workshop, tells the eventful story of Monster Boy.
The story of Recreation Workshop started in 2005, when David Bellanco and I had been working collectively at Vivendi Video games and had been assigned to totally different initiatives. The thought of collaborating had already crossed our minds a number of occasions at the moment. We then labored at Gameloft and Konami, respectively, once we had been each unemployed on the finish of 2009: the time had come to create Recreation Workshop.
Our purpose of growing new mental properties prompted us to create Flying Hamster (PSP, PS3, PS). Vita, iOS), a colourful and enjoyable capturing sport impressed by Parodius and Hamtaro, in addition to different video games for handhelds and smartphones.
Flying Hamster II on Kickstarter
Flying Hamster was rapidly demarcated from our different video games by reaching wonderful gross sales figures, which prompted us to work on the Following, Flying Hamster II, in late 2013, intends to fund it through a Kickstarter marketing campaign. This time, we needed to maneuver away from the shooter side to create an action-adventure platform sport that was typically impressed by the Marvel Boy / Monster World collection. We then requested FeiBi Chen, the designer of the Flying Hamster character, to work on it.
Like a dragon entice, the hamster Newton needed to bear a number of transformations that will give him new potentialities of exploration of the world. When it comes to historical past, we took the characters from the primary sport, however we used a extra RPG model and designed quests that will match that universe.
When it comes to graphics, we needed the sport to be a really colourful world with a design just like the Japanese "kawaii" model of the 90s, which was particular to sure Marvel Boy illustrations, impressed primarily by Feiko, Rumiko. Takahashi (Ranma ½).
FeiBi Chen: "With kawaii, the only varieties are essentially the most sophisticated to attain, since you want extra graphic analysis to create the characters than you suppose. We had six months to create all of the characters, their armor and make a video presentation earlier than launching the Kickstarter marketing campaign. "
FeiBi collaborated with Johan Lun, the graphic designer on sport parameters.
Johan Lun: "At first we didn’t have a degree designer and constructed the degrees very schematically. The design of the degrees was very sq. and didn’t look as pure as what you see now. So we needed to produce graphic content material on an nearly empty degree of idea. We needed it to be modular and simple to switch graphically, with textures that we may use once more in numerous conditions. "
The primary world map of Flying Hamster II served as a theme and was designed to recommend basic play areas reminiscent of a village, an Aztec temple and a forest; all the standard environments that evoke a way of journey.
Johan Lun: "We began by creating the village after which the temple village. We then labored on the bosses, just like the dragon, then on the enemies and on some shops. "
The help of Ryuichi Nishizawa and the launch of the Kickstarter marketing campaign
Shortly earlier than the Kickstarter went on-line in April 2014, Kurt Kalata of Hardcore Gaming 101 steered that we contact Ryuichi Nishizawa. We defined our plans to Nishizawa and informed him that our Flying Hamster II mission would by no means have existed with out his work on Marvel Boy. His response stunned us: he needed to help our mission and even steered us to make use of enemies, bosses or degree designs of Marvel Boy, with the concept of making a cross between the 2 worlds of sport. We then found that it was a misunderstanding charming, as a result of Nishizawa-san thought we requested him permission to make use of the fabric, that 's he would give us with out hesitation! This actually motivated us to do one of the best job attainable and to honor this legendary license.
FDG Leisure, Sega-Atlus and the cancellation of the Kickstarter marketing campaign
In 2014, two years after the joint funding effort of Gaming Tasks on Kickstarter, Flying Hamster II obtained little or no media protection. regardless of the small neighborhood that was selling it energetically. The general public relations work carried out by our staff of 4 folks, with the help of composer Yamane Michiru (Castlevania: Symphony of the Night time), was not sufficient to draw the eye of the specialised press.
Johan Lun: "We even thought of stopping every part and dealing on one other mission. Though the success appears to elude us, we managed to seek out two publishers by means of the Kickstarter marketing campaign. "
FDG Leisure and Atlus contacted us in the midst of the Kickstarter marketing campaign and provided to take part within the mission. Our resolution was then to start out a co-development enterprise with FDG Leisure and the Kickstarter marketing campaign was canceled.
With the help of Ryuichi Nishizawa, FDG Leisure and our staff resolve to create a real new Marvel Boy.
The staff is then reorganized and FeiBi should change ways. FeiBi Chen: "So we deserted our little hamster, the kawaii model and the very loopy feeling of the sport, as a result of these ideas didn’t correspond to what would later turn out to be the Monster Boy."
Sega-Atlus monitored the mission throughout manufacturing and have become the distributor of the bodily model of Monster Boy (PS4, Nintendo Change) in North America. This bodily model was launched similtaneously the digital model (Xbox One, PS4 and Nintendo Change) on December four, 2018 and included a bonus within the type of a 24-page colour sport handbook and two sheets of paper. 39; stickers.
Fabien joined the online game trade in 2005, because the lead artist for Vivendi Video games and Konami earlier than co. -create Recreation Workshop in 2009, as Studio Director.